The groups and requirements for these competitions are as follows:
Group 1: Under 8 Novice
Group 2: Under 9 Development Group
Group 3: Over 10 Novice
Group 4: Level 5
Group 5: Level 4
For Groups 1-3 the requirements are as follows:
BARS
Start Value = 7.0
Must have 5 different moves - 0.5 deduction for each missing move BONUS
0.3 bonus for going to the high bar
0.2 bonus for baby giant around a bar
0.5 bonus for toddle off
Example Routines
1) Up hip circle, back hip circle, straddle shoot = Marked out of 6.0
2) Up hip circle, back hip circle, baby giant around the low bar, straddle shoot = Marked out of 6.7
3) Up hip circle, back hip circle, squat on, baby giant to the high bar, back hip circle, straddle shoot = Marked out of 7.3
4) Up hip circle, back hip circle, squat on, baby giant to the high har, baby giant around the high bar, toddle off = Marked out of 8.0
BEAM
Start Value = 7.0 Requirements - worth 0.5 each:
One Move
2 Jumps joined
2 Leaps joined
Spin
Balance
Bonus:
Split Jump - 0.2
W Jump - 0.2
Jump 1/2 - 0.2
Handstand - 0.2
Free Roll - 0.2
Full Spin - 0.2
Cartwheel - 0.3
Punch front dismount - 0.3
Birani dismount - 0.3
Backward Walkover - 0.3
Staying on the whole routine - 0.3
FLOOR
Start Value = 7.0 Requirements - worth 0.5 each:
Four Moves - all must be different
One move joined to either a leap or a jump (e.g. catleap cartwheel)
2 Jumps joined
2 Leaps joined
Full Spin Bonus:
Handstand forward roll - 0.2
Roundoff - 0.2
One handed cartwheel - 0.2
Drop back to bridge - 0.2
W Jump - 0.2
Split Jump - 0.2
Jump full turn- 0.2
Cat leap 1/1 - 0.2
Sheep Jump - 0.2
Backward roll to handstand - 0.3
Backward walkover - 0.3
Forward walkover - 0.3
Pike jump - 0.3
Straddle jump - 0.3
Tuck jump 1/1 - 0.3
Flick - 0.4
Handspring - 0.4
VAULT
Start Value:
Handstand Flatback = 7.0
Trampette Handspring over the box = 8.0
Trampette Handspring over the vault = 9.0